Development setbacks

Development setbacks

Posted on 05Aug

When you try to focus on an Indie project, do you ever get side tracked?

I find that when I try to focus in a a project, and get a working model, I get sidetracked in all the possibilities our libs hold for us. Between finding new methods to call (and of course make the app that much cooler) to playing around with the Random generator, and an Array. This seem to happen a lot to me.


Going in blind-sided

I am the type who gets side tracked very easily. I’ll be on a mission one minute, then the next..what was I saying?  This is caused by not having an end point in sight. I’ll start in on a project all Gung-Ho, only to find myself drifting ever further away from what was initially planned. If you go into a zoo, and say “Ill pick my favorite animal as I go”, Every time you see a new animal, you will have a new favorite. If you are already aware of the animals in the zoo, then you wont be surprised, hence you can focus better.

Tiled Map Game
My first Tiled Map game

Using Githib is a perfect place to start. You can “Save” your code on their site, pretty cool huh. BUT not only can you save your code, you can also go back in time, and fix any mess ups you have managed to put into your code before you pushed last. If you happen to get your giant neodymium magnet to close to ‘Ol Nessy, you will lose everything you ever held dear…‘Ol nessy being your computer of course. I have changed computers a few times in my tech life, but the whole time I have been able to get all my projects back through Github.  There are a few I didn’t upload…One of which I only have a SS to remind me….RIP my little creation.

Maybe some little trial and errors posts that I have come across with my game development exp. Stay Tuned….

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