Tarot to OpenGL
Most of today went towards getting the bugs worked out on Tarot Buddy. I had a hell of a time with the .classpaths for some reason. Again I say it “Thank you GitHub”. I feel like I have more options using the lwjgl library. The javaFx library was easy to use, but their whole animation thing, with the timelines, key-frames and stuff just didn’t do the trick for me.
What did I get Accomplished on today’s push?
Well I’m glad you asked…
- I added all the elements of each card into one Card.class, with the same index in each of the elements array. I have (as of now) 4 different arrays for each card : Card Number / Card Meaning / Card Title / Card Image, All getting their info from a Spread.class.
- Got rid of all the unnecessary files from TB1 that i’m not going to be using. I haven’t check the compiled size of TB2 to it yet. TB1 is 65.4MB compiled. Most of which is coming from the .png sprites.
- Running directly off of TB2 module now, no longer dependent on any existing resources.